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Sorted A-ZHazards
Hammer Of Forbiddance
Magical Mechanical Trap
commonMagicalMechanicalTrap
Lvl 11simpleMagicalMechanicalTrap
- AC
- 32
- HP
- 88
- Hardness
- 22
EffectA creature attempts to enter through the entrance · save DC 30 Will
- AC
- 32
- HP
- 88
Magical
Mechanical
Trap
DC 30 (expert)
Disable
DC 28 Thievery (expert) once on the hammer itself and once on its joint to prevent the hammer from swinging
AC 32, Fort +24, Ref +15
Hammer Hardness
22
Hamer HP
88 (BT 44); Joint Hardness 16; Joint HP 64 (BT 32)
Immunities
critical hits, object immunities, precision damage
Forbid Entry [Reaction] (divine)
Reset
The trap resets over the course of the round, and is ready to swing again 1 round later.