Showing0entries
Sorted A-Z
Hazards

Hammer Of Forbiddance

Magical Mechanical Trap

commonMagicalMechanicalTrap
Lvl 11simpleMagicalMechanicalTrap
AC
32
HP
88
Hardness
22
EffectA creature attempts to enter through the entrance · save DC 30 Will
AC
32
HP
88

Magical

Mechanical

Trap

Stealth

DC 30 (expert)

Disable

DC 28 Thievery (expert) once on the hammer itself and once on its joint to prevent the hammer from swinging

AC 32, Fort +24, Ref +15

Hammer Hardness

22

Hamer HP

88 (BT 44); Joint Hardness 16; Joint HP 64 (BT 32)

Immunities

critical hits, object immunities, precision damage

Forbid Entry [Reaction] (divine)


Reset

The trap resets over the course of the round, and is ready to swing again 1 round later.