Hallucination Powder Trap
Level 6
A percussion cap rigged to a hammer, set to burst into a cloud of mind-warping powder the moment it's struck.
In play
Powder Burst [Reaction] (mental, poison)
Disable DC 26 Thievery (expert) to disable the hammer that strikes the percussion cap.
Level 6 · Complexity Simple
Stealth DC 24 (expert)
Disable Thievery DC 26 (expert) — to disable the hammer that strikes the percussion cap
AC 24
HP 1 · Hardness 0
Immunities critical hits, object immunities, precision damage
Trigger The latch is opened or the tube is broken
Effect The tube explodes, spraying hallucinogenic powder in a 30-foot cone. Any creature in the cone must succeed at a DC 24 Will save or be confused for 1 round and take a –2 status penalty to Perception checks and saves against mental effects for 1d4 hours. On a critical failure, the penalty is instead –4.