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Hazards

Hallucination Powder Trap

Level 6

commonMagicalTrap

A percussion cap rigged to a hammer, set to burst into a cloud of mind-warping powder the moment it's struck.

In play

Powder Burst [Reaction] (mental, poison)

Disable DC 26 Thievery (expert) to disable the hammer that strikes the percussion cap.

Level 6 · Complexity Simple

Stealth DC 24 (expert)

Disable Thievery DC 26 (expert) — to disable the hammer that strikes the percussion cap

AC 24

HP 1 · Hardness 0

Immunities critical hits, object immunities, precision damage

Trigger The latch is opened or the tube is broken

Effect The tube explodes, spraying hallucinogenic powder in a 30-foot cone. Any creature in the cone must succeed at a DC 24 Will save or be confused for 1 round and take a –2 status penalty to Perception checks and saves against mental effects for 1d4 hours. On a critical failure, the penalty is instead –4.

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