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Hazards

Hall of Mirrors

Level 8

uniqueComplexHaunt

Rows of tall mirrors line this hall, and a soul bound within the glass throws back reflections that twist into nightmares to prey on anyone who passes.

Stealth +16

Disable DC 24 Occultism (expert) to realign a mirror so a trapped soul can't hurt the reflections, DC 28 Religion (expert) to banish a trapped soul, or DC 28 Thievery (expert) to cover a mirror quickly enough to keep the trapped soul inside it; each successful attempt to disable the haunt reduces its number of actions by 1

Ghostly Images [Reaction] (enchantment, fear, mental, occult)

Level 8 · Complexity Complex

Stealth +16

Disable

  • Occultism DC 24 (expert) — to realign a mirror so a trapped soul can't hurt the reflections
  • Religion DC 28 (expert) — to banish a trapped soul
  • Thievery DC 28 (expert) — to cover a mirror quickly enough to keep the trapped soul inside it; each successful attempt to disable the haunt reduces its number of actions by 1

AC 24

HP 60 · Hardness 15

Immunities critical hits, object immunities, precision damage

Trigger Two or more creatures enter the room

Effect Three trapped souls appear in mirrors throughout the room, menacing the reflections of the triggering creatures. The triggering creatures must each succeed at a DC 28 Will save or become frightened 1 (frightened 3 on a critical failure). The haunt then rolls initiative.