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Hazards

Hail of Razor Stones

Stealth Stealth DC 21 (trained)

commonMechanicalTrap
Lvl 2simpleMechanicalTrap
AC
16
HP
32
Hardness
8
EffectA creature walks into the square containing the trip cord · save DC 19 Reflex (basic) · 4d8 slashing
AC
16
HP
32

Stealth

Stealth DC 21 (trained)

Disable

DC 18 Thievery (trained) to safely cut the trip cord

AC 16, Fort +9, Ref +5

Hardness

8

HP

32 (BT 16)

Immunities

critical hits, object immunities, precision damage

Deadfall [Reaction]