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Hazards

Hail of Razor Stones

Level 2

commonMechanicalTrap

A ceiling cache of jagged, razor-edged stones hangs balanced on a hidden trip cord, ready to come down in a lacerating avalanche on whatever passes beneath.

Deadfall [Reaction]

Level 2 · Complexity Simple

Stealth DC 21 (trained)

Disable Thievery DC 18 (trained) — to safely cut the trip cord

AC 16

HP 32 · Hardness 8

Immunities critical hits, object immunities, precision damage

Trigger A creature walks into the square containing the trip cord

Effect Falling rocks deal 4d8 slashing damage (DC 19 basic Reflex save) to any creature in the square, possibly pinning them to the ground. On a failed save, the creature falls prone; on a critical failure, the creature is immobilized (DC 17 to Escape). An adjacent creature can attempt a DC 19 Athletics check to shove the rocks aside to free an immobilized creature.