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Hazards

Grove of Despair

Level 3

uncommonComplexHaunt

Stealth +12 (trained)

Disable DC 22 Diplomacy (untrained) to Request that the spirits leave or DC 20 Religion (trained) to exorcise the spirits. All creatures and objects within the fog are concealed, and all creatures and objects outside the fog are concealed to creatures within it.

Despairing Whispers [Reaction] (auditory, emotion, fear, mental)


Routine (1 action; auditory, emotion, fear, mental) The haunt attempts an Intimidation check with a +12 modifier against the Will DC of each frightened creature as it fills their minds with haunting whispers.

Level 3 · Complexity Complex

Stealth +12 (trained)

Disable

  • Diplomacy DC 22 — to Request that the spirits leave
  • Religion DC 20 (trained) — to exorcise the spirits. All creatures and objects within the fog are concealed , and all creatures and objects outside the fog are concealed to creatures within it.

Trigger A living creature enters the haunted area

Effect The spirits manifest, whispering in the minds of creatures in the fog. Each creature in the area must succeed at a DC 22 Will save or be frightened 1 (frightened 2 on a critical failure). Frightened creatures are immobilized for as long as they remain frightened. The haunt then rolls initiative.

Reset The haunt falls silent for 24 hours once all frightened creatures die or reduce their frightened condition’s value to 0. During this time, a creature that isn’t frightened can exorcise the spirits with a DC 20 Religion check, permanently destroying the haunt.

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