Showing0entries
Sorted A-Z
Hazards

Gremlin Horde

Stealth +18 (expert)

commonComplexMagical
Lvl 6complexComplexMagical
AC
27
HP
22
Hardness
15
EffectA creature comes within 30 feet of the gremlin horde · save DC 27 Will
AC
27
HP
22

Stealth

+18 (expert)

Disable

DC 25 Arcana, Occultism, or Religion (trained) to devise counter-hex symbols that frighten and scatter a gremlin gang, or DC 28 Acrobatics or Stealth (expert) to capture and scatter a gremlin gang

AC 27, Fort +11, Ref +17

Hardness

15

HP

22 per gremlin gang

Hexed Calamity [Reaction]


Routine

(3 actions; misfortune) The gremlin horde hurls one tinkering curse with each action, targeting an item within 60 feet wielded or worn by a creature. The creature must attempt a DC 27 Will save. The gremlin horde loses 1 action for each gremlin gang that's scattered.

Critical Success The hex bounces back to affect the gremlin horde.