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Sorted A-ZHazards
Gremlin Horde
Stealth +18 (expert)
commonComplexMagical
Lvl 6complexComplexMagical
- AC
- 27
- HP
- 22
- Hardness
- 15
EffectA creature comes within 30 feet of the gremlin horde · save DC 27 Will
- AC
- 27
- HP
- 22
+18 (expert)
Disable
DC 25 Arcana, Occultism, or Religion (trained) to devise counter-hex symbols that frighten and scatter a gremlin gang, or DC 28 Acrobatics or Stealth (expert) to capture and scatter a gremlin gang
AC 27, Fort +11, Ref +17
Hardness
15
HP
22 per gremlin gang
Hexed Calamity [Reaction]
Routine
(3 actions; misfortune) The gremlin horde hurls one tinkering curse with each action, targeting an item within 60 feet wielded or worn by a creature. The creature must attempt a DC 27 Will save. The gremlin horde loses 1 action for each gremlin gang that's scattered.
Critical Success The hex bounces back to affect the gremlin horde.