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Hazards

Grasping Gauntlet

Level 18

uncommonMagicalTrap

Stealth DC 46 (master)

Disable DC 45 Arcana, Nature, Occultism, or Religion to trick the hazard’s magic into nullifying itself, DC 41 Athletics to wrestle the gauntlet into submission, DC 39 Thievery to slide an object into the gauntlet’s grasp, or dispel magic (9th rank; counteract DC 41)

Seize Thief [Reaction] (magical)


Reset 1 hour

Level 18 · Complexity Simple

Stealth DC 46 (master)

Disable

  • Arcana DC 45 — , Nature , Occultism , or Religion to trick the hazard’s magic into nullifying itself
  • Athletics DC 41 — to wrestle the gauntlet into submission
  • Thievery DC 39 — to slide an object into the gauntlet’s grasp, or dispel magic (9th rank; counteract
  • DC 41

Trigger A creature touches the warded area

Effect A gauntleted hand reaches out from the ward and attempts a gauntlet Strike. The hazard has an Athletics modifier of +37 for its Grab (Escape DC 47). Melee [Single Action] gauntlet +37 (magical), Damage 10d6+35 bludgeoning plus Improved Grab

Reset 1 hour

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