Grasping Gauntlet
Level 18
Stealth DC 46 (master)
Disable DC 45 Arcana, Nature, Occultism, or Religion to trick the hazard’s magic into nullifying itself, DC 41 Athletics to wrestle the gauntlet into submission, DC 39 Thievery to slide an object into the gauntlet’s grasp, or dispel magic (9th rank; counteract DC 41)
Seize Thief [Reaction] (magical)
Reset 1 hour
Level 18 · Complexity Simple
Stealth DC 46 (master)
Disable
- Arcana DC 45 — , Nature , Occultism , or Religion to trick the hazard’s magic into nullifying itself
- Athletics DC 41 — to wrestle the gauntlet into submission
- Thievery DC 39 — to slide an object into the gauntlet’s grasp, or dispel magic (9th rank; counteract
- DC 41
Trigger A creature touches the warded area
Effect A gauntleted hand reaches out from the ward and attempts a gauntlet Strike. The hazard has an Athletics modifier of +37 for its Grab (Escape DC 47). Melee [Single Action] gauntlet +37 (magical), Damage 10d6+35 bludgeoning plus Improved Grab
Reset 1 hour
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