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Hazards

Grasp of the Damned

Level 17

commonHaunt

Stealth DC 43 (master)

Disable DC 46 Religion (master) to inspire a deity to intervene and counteract the ritual

Mark for Damnation [Reaction] (death, divine, necromancy)

Critical Success The creature takes no damage and is doomed 1.

Success The creature takes half damage and is doomed 1.

Failure The creature takes full damage, becomes doomed 2, and is marked for damnation.

Critical Failure The creature takes double damage, becomes doomed 3, and is marked for damnation.

Level 17 · Complexity Simple

Stealth DC 43 (master)

Disable Religion DC 46 (master) — to inspire a deity to intervene and counteract the ritual

Trigger Three or more sentient living creatures of 13th level or higher enter the haunt’s area

Effect The haunt deals 6d12+35 negative damage to each creature in the haunt’s area, and each creature must attempt a DC 40 Will save.

Reset 1 day