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Hazards

Grasp of the Damned

Stealth DC 43 (master)

commonHaunt
Lvl 17simpleHaunt
EffectThree or more sentient living creatures of 13th level or higher enter the haunt’s area · save DC 40 Will · 6d12+35 negative

Stealth

DC 43 (master)

Disable

DC 46 Religion (master) to inspire a deity to intervene and counteract the ritual

Mark for Damnation [Reaction] (death, divine, necromancy)

Critical Success The creature takes no damage and is doomed 1.

Success The creature takes half damage and is doomed 1.

Failure The creature takes full damage, becomes doomed 2, and is marked for damnation.

Critical Failure The creature takes double damage, becomes doomed 3, and is marked for damnation.