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Hazards

Ghost Stampede

Level 15

commonComplexHaunt

Four spectral aurochs, all horn and fury, that still guard the ground they died on. Cross into their range and the herd thunders through you in a wave of remembered rage.

Defend Territory (reaction) (emotion, fear, mental, occult)

  • Critical Success The creature is unaffected.
  • Success The creature is frightened 1.
  • Failure The creature takes 1d12+6 mental damage and is frightened 2.
  • Critical Failure The creature takes 2d12+12 mental damage and is frightened 4.

To disable: calm one of the four aurochs with master Nature (DC 36), or exorcise them with trained Religion (DC 40).

Level 15 · Complexity Complex

Stealth +30 (master)

Disable

  • Nature DC 36 (master) — to calm one of the four aurochs
  • Religion DC 40 (trained) — to exorcise them

AC 40

HP 20 · Hardness 25

Immunities death effects, disease, paralyzed, poison · Weaknesses positive 5

Trigger A creature approaches within 10 feet of an aurochs skull

Effect The skulls rise into the air, form ghostly bodies, and bellow in rage. Each creature within 60 feet of an aurochs skull must attempt a DC 36 Will saving throw. The haunt then rolls initiative.

Reset The haunt deactivates 1 minute after all living creatures leave the area or after all four aurochs skulls are destroyed. After 1 hour, if at least one aurochs skull remains, the haunt reactivates.