Freezing Floor Tiles
Stealth +23 (expert) or DC 38 (master) to notice the four sensors
- AC
- 36
- HP
- 40
- Hardness
- 20
- AC
- 36
- HP
- 40
+23 (expert) or DC 38 (master) to notice the four sensors
Disable
DC 40 Thievery (legendary) or dispel magic (6th level; counteract DC 38) to disable one of the sensors
AC 36, Fort +33, Ref +30
Sensor Hardness
20
Sensor HP
40 (BT 20)
Immunities
cold;
Frigid Floor [Reaction] (cold); Trigger Hao Jin signals the beginning of the match.
Routine
(4 actions) The trap loses 1 action per disabled sensor. On each action, the trap causes a random 10-foot-by-10-foot space in the arena to suddenly freeze. Each creature that begins its turn in a frozen space takes 2d6+2 cold damage (DC 40 basic Reflex save). A creature that critically fails its save also becomes slowed 1 for 1 round; if it was already slowed, the creature instead becomes immobilized for 1 round. Any amount of fire damage dealt to a slowed or immobilized creature removes the condition.