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Hazards

Freezing Floor Tiles

Stealth +23 (expert) or DC 38 (master) to notice the four sensors

rareColdComplexMagicalTrap
Lvl 16complexColdComplexMagicalRareTrap
AC
36
HP
40
Hardness
20
EffectThe trap rolls initiative.
AC
36
HP
40

Stealth

+23 (expert) or DC 38 (master) to notice the four sensors

Disable

DC 40 Thievery (legendary) or dispel magic (6th level; counteract DC 38) to disable one of the sensors

AC 36, Fort +33, Ref +30

Sensor Hardness

20

Sensor HP

40 (BT 20)

Immunities

cold;

Frigid Floor [Reaction] (cold); Trigger Hao Jin signals the beginning of the match.


Routine

(4 actions) The trap loses 1 action per disabled sensor. On each action, the trap causes a random 10-foot-by-10-foot space in the arena to suddenly freeze. Each creature that begins its turn in a frozen space takes 2d6+2 cold damage (DC 40 basic Reflex save). A creature that critically fails its save also becomes slowed 1 for 1 round; if it was already slowed, the creature instead becomes immobilized for 1 round. Any amount of fire damage dealt to a slowed or immobilized creature removes the condition.