Freezing Floor Tiles
Level 16
At a signal, patches of the arena floor flash to killing cold, and woe to the fighter who lingers too long on freezing ground.
Stealth +23 (expert) or DC 38 (master) to notice the four sensors.
Disable DC 40 Thievery (legendary) or dispel magic (6th level; counteract DC 38) to disable one of the sensors.
In play
Frigid Floor [Reaction] (cold); Trigger Hao Jin signals the beginning of the match.
Routine (4 actions) The trap loses 1 action per disabled sensor. On each action, the trap causes a random 10-foot-by-10-foot space in the arena to suddenly freeze. Each creature that begins its turn in a frozen space takes 2d6+2 cold damage (DC 40 basic Reflex save). A creature that critically fails its save also becomes slowed 1 for 1 round; if it was already slowed, the creature instead becomes immobilized for 1 round. Any amount of fire damage dealt to a slowed or immobilized creature removes the condition.
Level 16 · Complexity Complex
Stealth DC 38 (expert)
Disable
- Thievery DC 40 (legendary) — or dispel magic (6th level; counteract
- DC 38
AC 36
HP 40 · Hardness 20
Immunities cold · Weaknesses fire 15
Effect The trap rolls initiative.
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