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Hazards

Flensing Chute

Stealth DC 35 (master)

uncommonMechanicalTrap
Lvl 12simpleMechanicalTrapUncommon
EffectA Small or larger creature approaches within 20 feet of the top of the stairs · save DC 32 Reflex · 2d6 bludgeoning

Stealth

DC 35 (master)

Disable

Thievery DC 35 (master) to decouple several mechanisms barely accessible through gaps between the shifting risers, or Perception DC 38 to note which stairs have slightly different wear patterns to know which ones are safe to step on

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The flensing chute resets automatically