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Hazards

Flensing Bone Pillars

Stealth +20 (master)

uncommonComplexDivineMagicalTrap
Lvl 9complexComplexDivineMagicalTrapUncommon
AC
25
HP
24
Hardness
6
EffectA creature who doesn’t worship Zon-Kuthon and who isn’t granted immunity by a velstrac enters the area
AC
25
HP
24

Stealth

+20 (master)

Disable

Thievery DC 22 to disassemble one pillar, Religion DC 22 to ritually purify one pillar, or dispel magic (4th rank; counteract DC 26) once to counteract the magic binding all the bone pillars together, deactivating the whole trap

AC 25, Fort +21, Ref +15

Pillar Hardness

6

Pillar HP

24 (BT 12)

Immunities

critical hits, object immunities, precision damage

Spin [Reaction]


Routine

(8 actions) Each of the functioning bone pillars makes a bone spur Strike against an adjacent creature. This trap doesn’t take a multiple attack penalty. This trap loses one action for each disabled or destroyed pillar.