Showing0entries
Sorted A-Z
Hazards

Flensing Bone Pillars

Level 9

uncommonComplexDivineMagicalTrap

Pillars of fused bone, bristling with jagged spurs, magically bound to whirl in place and flay anything caught between them. The whole grisly array spins as one until the bones are broken apart.

Spin [Reaction]

Routine (8 actions) Each of the functioning bone pillars makes a bone spur Strike against an adjacent creature. This trap doesn't take a multiple attack penalty. This trap loses one action for each disabled or destroyed pillar.

Level 9 · Complexity Complex

Stealth +20 (master)

Disable

  • Religion DC 22 — disassemble one pillar, Religion
  • DC 22 — ritually purify one pillar, or dispel magic (4th rank; counteract
  • DC 26

AC 25

HP 24 · Hardness 6

Immunities critical hits, object immunities, precision damage · Weaknesses holy 5

Trigger A creature who doesn’t worship Zon-Kuthon and who isn’t granted immunity by a velstrac enters the area

Effect The bones composing the pillars begin to spin, then makes a bone spur attack against one creature adjacent to any pillar. The trap then rolls initiative.

Reset The trap deactivates and resets after 1 minute. The trap is automatically destroyed if all the velstracs on this floor are killed.