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Sorted A-ZHazards
Flensing Blades
Complex Haunt
commonComplexHaunt
Lvl 12complexComplexHaunt
- AC
- 33
- HP
- 100
- Hardness
- 20
EffectThree or more creatures enter the area of the haunt
- AC
- 33
- HP
- 100
Complex
Haunt
+25 (expert)
Disable
DC 35 Thievery (master) to precisely adjust the blades so that they destroy each other, or DC 38 Religion (expert) to weaken the haunt; four successes are required to disable it
AC 33, Fort +27, Ref +25, Will +22
Hardness
20
HP
100 (BT 50)
Immunities
critical hits, object immunities, precision damage
Whirling Blades [Reaction]
Routine
(3 actions) The tornado of blades uses 3 actions to move, traveling up to 30 feet with each action and dealing 2d10+10 slashing damage. Each creature in its path must attempt a DC 33 Reflex save.