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Hazards

Flensing Blades

Complex Haunt

commonComplexHaunt
Lvl 12complexComplexHaunt
AC
33
HP
100
Hardness
20
EffectThree or more creatures enter the area of the haunt
AC
33
HP
100

Complex

Haunt

Stealth

+25 (expert)

Disable

DC 35 Thievery (master) to precisely adjust the blades so that they destroy each other, or DC 38 Religion (expert) to weaken the haunt; four successes are required to disable it

AC 33, Fort +27, Ref +25, Will +22

Hardness

20

HP

100 (BT 50)

Immunities

critical hits, object immunities, precision damage

Whirling Blades [Reaction]


Routine

(3 actions) The tornado of blades uses 3 actions to move, traveling up to 30 feet with each action and dealing 2d10+10 slashing damage. Each creature in its path must attempt a DC 33 Reflex save.