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Hazards

Flensing Blades

Level 12

commonComplexHaunt

A haunt of grinding, whirling steel — the air itself becomes a tornado of phantom blades that flays anything in its path.

Disable DC 35 Thievery (master) to precisely adjust the blades so that they destroy each other, or DC 38 Religion (expert) to weaken the haunt; four successes are required to disable it.

Whirling Blades [Reaction]

Routine (3 actions) The tornado of blades uses 3 actions to move, traveling up to 30 feet with each action and dealing 2d10+10 slashing damage. Each creature in its path must attempt a DC 33 Reflex save.

Level 12 · Complexity Complex

Stealth +25 (expert)

Disable

  • Thievery DC 35 (master) — to precisely adjust the blades so that they destroy each other
  • Religion DC 38 (expert) — to weaken the haunt; four successes are required to disable it

AC 33

HP 100 · Hardness 20

Immunities critical hits, object immunities, precision damage · Weaknesses vitality 15

Trigger Three or more creatures enter the area of the haunt

Effect Sharp fragments lift up from the ground and begin to spin in rapid circles taking up one 5-foot square. The haunt rolls initiative.

Reset The haunt draws jagged shards back into its area over the course of an hour, after which it can trigger again.