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Hazards

Fireball Rune

Fire Magical Trap

commonFireMagicalTrap
Lvl 5simpleFireMagicalTrap
EffectA living creature enters the sensor area · save DC 22 Reflex (basic) · 6d6 fire

Fire

Magical

Trap

Stealth

DC 24 (expert)

Disable

DC 22 Thievery (expert) to erase the rune without triggering the sensor, or dispel magic (3rd rank; counteract DC 20) to counteract the rune

Fireball [Reaction] (arcane, fire)