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Hazards

Fireball Rune

Level 5

commonFireMagicalTrap

Fire Magical Trap

Stealth DC 24 (expert)

Disable DC 22 Thievery (expert) to erase the rune without triggering the sensor, or dispel magic (3rd rank; counteract DC 20) to counteract the rune

Fireball [Reaction] (arcane, fire)

Level 5 · Complexity Simple

Stealth DC 24 (expert)

Disable

  • Thievery DC 22 (expert) — to erase the rune without triggering the sensor, or dispel magic (3rd rank; counteract
  • DC 20

Trigger A living creature enters the sensor area

Effect The rune detonates a fireball centered on the triggering creature’s square. This is a 3rd-rank _fireball_ spell that deals 6d6 fire damage (DC 22 basic Reflex save).

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