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Hazards

Final Words

Level 4

commonHaunt

Stealth DC 22 (trained) to hear the scratch of a quill upon paper

Disable DC 24 Religion (trained) to ward off the haunt or DC 25 Thievery (trained) to dispose of the letter with extreme care before the haunt can form

Carve in Flesh [Reaction] (divine, necromancy, visual)


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Level 4 · Complexity Simple

Stealth DC 22 (trained) — (trained) to hear the scratch of a quill upon paper

Disable

  • Religion DC 24 (trained) — to ward off the haunt
  • Thievery DC 25 (trained) — to dispose of the letter with extreme care before the haunt can form

Trigger A creature reads the letter

Effect The haunt deals 2d8+11 slashing damage to the triggering creature as the words are carved into its flesh (DC 21 basic Will save). On a failure, the creature takes 2d8 persistent bleed damage.

Reset 1 minute