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Hazards

Final Flight

Stealth DC 26 (expert)

uniqueHaunt
Lvl 5simpleHauntUnique
EffectA creature enters the gathering circle · save DC 22 Will · 1d8+7 slashing

Stealth

DC 26 (expert)

Disable

DC 22 Diplomacy (trained) to soothe the restless spirits, or DC 24 Religion (trained) to recite a prayer honoring the deceased; two successful checks are required to disable the haunt

Final Flight [Reaction] (illusion, mental, occult)

Critical Success The creature is unaffected.

Success The creature takes half damage from all damage dealt by the haunt.

Failure The creature takes full damage.