entries
Sorted A-Z
Hazards

Fiendish Reflection

Level 3

common

Stealth DC 23 (expert)

Disable DC 20 Religion to exorcise the haunt, or DC 23 Intimidation to turn the fear back on the haunt and overwhelm it

Frightening Visage [Reaction] (emotion, enchantment, fear, mental)


Reset The haunt resets immediately and can trigger again the next round.

Level 3 · Complexity Simple

Stealth DC 23 (expert)

Disable

  • Religion DC 20 — to exorcise the haunt
  • Intimidation DC 23 — to turn the fear back on the haunt and overwhelm it

Trigger A creature looks at the water

Effect The creature sees its reflection on the water's surface distort into a fiendish version of themselves; they must succeed at a DC 20 Will save or become frightened 2 (and fleeing for as long as they remain frightened on a critical failure).

Reset The haunt resets immediately and can trigger again the next round.

Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

License terms