False Step Floor
Level 6
Conjuration Magical Teleportation Trap
Stealth DC 25
Disable DC 28 Thievery (trained) to disrupt the magical energy, or DC 27 Arcana or Occultism (trained) to realign the magical energy
False Step [Reaction] (arcane, teleportation)
Reset automatic
Level 6 · Complexity Simple
Stealth DC 25
Disable
- Thievery DC 28 (trained) — to disrupt the magical energy
- Arcana DC 27 (trained) — or Occultism (trained) to realign the magical energy
Trigger A creature enters the room and steps onto the floor
Effect The creature slips through the floor; it tumbles through an interdimensional void before falling back into the room through the ceiling and landing on the floor. The triggering creature takes 40 bludgeoning damage from the fall. That creature can try to Grab an Edge (DC 24) to avoid falling.
Reset automatic
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