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Hazards

False Step Floor

Conjuration Magical Teleportation Trap

commonConjurationMagicalTeleportationTrap
Lvl 6simpleConjurationMagicalTeleportationTrap
EffectA creature enters the room and steps onto the floor

Conjuration

Magical

Teleportation

Trap

DC 25

Disable

DC 28 Thievery (trained) to disrupt the magical energy, or DC 27 Arcana or Occultism (trained) to realign the magical energy

False Step [Reaction] (arcane, teleportation)


Reset

automatic