Showing0entries
Sorted A-Z
Hazards

False Floor

Level 3

commonIllusionMagicalTrap

Illusion Magical Trap

Stealth DC 23 (trained; or 0 if the illusory floor is dispelled)

Disable Succeeding on a Perception check against the Stealth DC of 21 (including the check to find the trap) disbelieves the illusory floor, or dispel magic (2nd level; counteract DC 18) to dispel the illusory floor; dispel magic (2nd level; counteract DC 20) to dispel the magical silence

Drop [Reaction]


Reset automatic

Level 3 · Complexity Simple

Stealth DC 23 — (trained; or 0 if the illusory floor is dispelled)

Disable

  • DC 18
  • DC 20

Trigger A creature walks onto the illusory **floor**

Effect The triggering creature falls through the illusory floor and takes falling damage (typically 20 bludgeoning damage). That creature can use the Grab an Edge reaction to avoid falling. The DC to Climb the walls or Grab an Edge is 20.

Reset automatic