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Hazards

Falling Stalactites

Level 3

commonEnvironmental

The cavern ceiling bristles with stone teeth, hung loose and waiting for a vibration to shake them free. One heavy footfall and a spear of rock comes down from the dark.

A creature can attempt DC 20 Survival (trained) to remove a stalactite without triggering a fall.

In play

Fall [Reaction]

Level 3 · Complexity Simple

Stealth DC 23 (trained)

Disable Survival DC 20 (trained) — to remove a stalactite without triggering a fall

AC 16

HP 42 · Hardness 12

Immunities critical hits, object immunities, precision damage

Trigger A stalactite is damaged or touched

Effect The stalactite falls, making an attack against each creature underneath. **Melee** stalactite +16**,** **Damage** 2d10+13 bludgeoning