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Hazards

Falling Debris

Level 1

commonMechanicalTrap

Stealth DC 20

Disable DC 17 Thievery to disarm the trap through a cracked-open door, or [Three Actions] Interact to open the door slowly without triggering the trap

Drop Debris [Reaction]

Level 1 · Complexity Simple

Stealth DC 20

Disable Thievery DC 17 — to disarm the trap through a cracked-open door, or Interact to open the door slowly without triggering the trap

Trigger A creature opens the door without taking care to avoid triggering the trap

Effect The net drops a dozen hefty stones and a small but quite hard anvil onto the creature, inflicting 3d6 bludgeoning damage (DC 17 basic Reflex save). The sound of this trap going off alerts Gurtlekep in area C8.