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Hazards

Explosive Steam Trap

Stealth DC 20 (trained) to find the desk switch; DC 28 (expert) to find the trapdoor and charge

commonComplexMechanicalTrap
Lvl 7complexComplexMechanicalTrap
AC
25
HP
50
Hardness
8
EffectThe desk switch is pressed or the trapdoor is opened · save DC 22 Reflex (basic) · 2d10+6 fire
AC
25
HP
50

DC 20 (trained) to find the desk switch; DC 28 (expert) to find the trapdoor and charge

Disable

DC 18 Thievery (trained) to disarm the desk switch; DC 28 (expert) to disarm the trapdoor charge

AC 25, Fort +18, Ref +15

Trapdoor Hardness

8

Trapdoor HP

50 (BT 25)

Immunities

critical hits, object immunities, precision damage

Explosive Charge [Reaction]


Routine

(1 action) The trapdoor emits a jet of superheated steam. Each creature in the room must attempt a DC 28 Fortitude save.

Critical Success The creature is unaffected.

Success The creature takes 1d10+3 fire damage.