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Sorted A-ZHazards
Explosive Steam Trap
Stealth DC 20 (trained) to find the desk switch; DC 28 (expert) to find the trapdoor and charge
commonComplexMechanicalTrap
Lvl 7complexComplexMechanicalTrap
- AC
- 25
- HP
- 50
- Hardness
- 8
EffectThe desk switch is pressed or the trapdoor is opened · save DC 22 Reflex (basic) · 2d10+6 fire
- AC
- 25
- HP
- 50
DC 20 (trained) to find the desk switch; DC 28 (expert) to find the trapdoor and charge
Disable
DC 18 Thievery (trained) to disarm the desk switch; DC 28 (expert) to disarm the trapdoor charge
AC 25, Fort +18, Ref +15
Trapdoor Hardness
8
Trapdoor HP
50 (BT 25)
Immunities
critical hits, object immunities, precision damage
Explosive Charge [Reaction]
Routine
(1 action) The trapdoor emits a jet of superheated steam. Each creature in the room must attempt a DC 28 Fortitude save.
Critical Success The creature is unaffected.
Success The creature takes 1d10+3 fire damage.