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Hazards

Explosive Furniture Trap

Level 12

commonMechanicalTrap

An ordinary-looking chair, table, or cabinet strung with taut hidden wire — disturb it and the furniture detonates in a spray of splinters and shrapnel.

Disable DC 34 Thievery (expert) to identify and harmlessly cut the taut wiring.

Unsprung Wires [Reaction]

Level 12 · Complexity Simple

Stealth DC 30 (expert)

Disable Thievery DC 34 (expert) — to identify and harmlessly cut the taut wiring

AC 33

HP 84 · Hardness 21

Immunities critical hits, object immunities, precision damage

Trigger A creature moves within 5 feet of the pile of broken furniture

Effect The pile of furniture and entangling wires explodes outward. The trap deals 6d10+27 slashing damage (DC 32 basic Reflex save). On a failed save, the target takes a –10-foot penalty to all its Speeds for 1 round (1 minute on a critical failure).