Explosive Furniture Trap
Level 12
An ordinary-looking chair, table, or cabinet strung with taut hidden wire — disturb it and the furniture detonates in a spray of splinters and shrapnel.
Disable DC 34 Thievery (expert) to identify and harmlessly cut the taut wiring.
Unsprung Wires [Reaction]
Level 12 · Complexity Simple
Stealth DC 30 (expert)
Disable Thievery DC 34 (expert) — to identify and harmlessly cut the taut wiring
AC 33
HP 84 · Hardness 21
Immunities critical hits, object immunities, precision damage
Trigger A creature moves within 5 feet of the pile of broken furniture
Effect The pile of furniture and entangling wires explodes outward. The trap deals 6d10+27 slashing damage (DC 32 basic Reflex save). On a failed save, the target takes a –10-foot penalty to all its Speeds for 1 round (1 minute on a critical failure).