Showing0entries
Sorted A-Z
Hazards

Explosive Furniture Trap

Stealth DC 30 (expert)

commonMechanicalTrap
Lvl 12simpleMechanicalTrap
AC
33
HP
84
Hardness
21
EffectA creature moves within 5 feet of the pile of broken furniture · save DC 32 Reflex (basic) · 6d10+27 slashing
AC
33
HP
84

DC 30 (expert)

Disable

DC 34 Thievery (expert) to identify and harmlessly cut the taut wiring

AC 33, Fort +25, Ref +19

Hardness

21

HP

84 (BT 42)

Immunities

critical hits, object immunities, precision damage

Unsprung Wires [Reaction]