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Hazards

Explosive Entrance

Stealth DC 33 (master)

commonHauntMentalTrap
Lvl 9simpleHauntMentalTrap
EffectA creature in contact with the ground travels down this hall · save DC 32 Reflex (basic) · 6d8+12 fire

DC 33 (master)

Disable

DC 30 Crafting (master) to nullify the bomb's alchemical components or DC 28 Thievery (master) to disable the bomb

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