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Hazards

Explosive Crystal Spheres

Stealth +15 (expert)

commonComplexMagicalTrap
Lvl 6complexComplexMagicalTrap
AC
24
HP
54
Hardness
13
EffectThree or more creatures remain in the Outer Ring for 6 seconds or longer
AC
24
HP
54

+15 (expert)

Disable

DC 25 Thievery (expert) to locate and deface tiny activation runes located at one of the six locations that spawn crystal spheres, or DC 28 Arcana (expert) or DC 28 Occultism (expert) to manipulate the magical energy at one of those locations to render the spheres inert, or dispel magic (3rd level; counteract DC 22) to counteract one of the crystal sphere spawn points

AC 24, Fort +11, Ref +17

Sphere Hardness

13

Sphere HP

54 (BT 27)

Immunities

critical hits, fire damage, object immunities, precision damage

Manifest Crystal Sphere [Reaction]