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Hazards

Exploding Statue

Level 2

commonMechanicalTrap

An imposing statue stands wired to a hidden charge, packed to burst into shrapnel and flame the instant the wrong tripwire is disturbed.

Explosion [Reaction]

Level 2 · Complexity Simple

Stealth DC 18 (trained)

Disable Thievery DC 21 (trained) — to safely cut the wire

AC 21

HP 30 · Hardness 5

Immunities critical hits, object immunities, precision damage

Trigger A creature opens the northern door without first disabling the trip wire

Effect The statue explodes, spraying shrapnel to the west in a 5-foot cone and dealing 1d10+7 piercing and 1d10 fire damage to all creatures in the affected area (DC 18 basic Reflex save).