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Hazards

Exploding Statue

Stealth DC 18 (trained)

commonMechanicalTrap
Lvl 2simpleMechanicalTrap
AC
21
HP
30
Hardness
5
EffectA creature opens the northern door without first disabling the trip wire · save DC 18 Reflex (basic) · 1d10 fire
AC
21
HP
30

DC 18 (trained)

Disable

DC 21 Thievery (trained) to safely cut the wire

AC 21, Fort +6, Ref +12

Hardness

5

HP

30 (BT 15)

Immunities

critical hits, object immunities, precision damage

Explosion [Reaction]