Exhaling Portal
Level 9
Complex Magical Trap
Stealth DC 33
Disable DC 30 Thievery (expert) twice to scratch out the runes, or dispel magic (5th level; counteract DC 30) to counteract the planar runes; DC 32 Athletics to shut the door if it's open (using Athletics only stops the trap, it doesn't fully disable it)
Gust [Reaction] (air)
Critical Success The creature is unaffected. Success The creature is pushed back 5 feet. Failure The creature is pushed back 10 feet. Critical Failure The creature is pushed back 10 feet and knocked prone.
Level 9 · Complexity Complex
Stealth DC 33
Disable
- Thievery DC 30 (expert) — twice to scratch out the runes, or dispel magic (5th level; counteract
- DC 30
- Athletics DC 32 — to shut the door if it's open (using Athletics only stops the trap, it doesn't fully disable it)
Trigger A creature opens the door
Effect The hall Constrictingis buffeted by powerful winds for as long as the door remains open. A creature must succeed at a DC 32 Athletics check to move toward the door. A creature who fails at this check is pushed back 5 feet and falls prone. Additionally, the triggering creature is blasted by a powerful gust of wind and must attempt a DC 32 Fortitude save. The trap then rolls initiative.
Reset Automatic after the door is shut