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Hazards

Exhaling Portal

Level 9

commonComplexMagicalTrap

Complex Magical Trap

Stealth DC 33

Disable DC 30 Thievery (expert) twice to scratch out the runes, or dispel magic (5th level; counteract DC 30) to counteract the planar runes; DC 32 Athletics to shut the door if it's open (using Athletics only stops the trap, it doesn't fully disable it)

Gust [Reaction] (air)

Critical Success The creature is unaffected. Success The creature is pushed back 5 feet. Failure The creature is pushed back 10 feet. Critical Failure The creature is pushed back 10 feet and knocked prone.

Level 9 · Complexity Complex

Stealth DC 33

Disable

  • Thievery DC 30 (expert) — twice to scratch out the runes, or dispel magic (5th level; counteract
  • DC 30
  • Athletics DC 32 — to shut the door if it's open (using Athletics only stops the trap, it doesn't fully disable it)

Trigger A creature opens the door

Effect The hall Constrictingis buffeted by powerful winds for as long as the door remains open. A creature must succeed at a DC 32 Athletics check to move toward the door. A creature who fails at this check is pushed back 5 feet and falls prone. Additionally, the triggering creature is blasted by a powerful gust of wind and must attempt a DC 32 Fortitude save. The trap then rolls initiative.

Reset Automatic after the door is shut