Etward's Nightmare
Level 9
Stealth +30 (master)
Disable DC 26 Occultism (expert) to enter a state akin to lucid dreaming so as to unweave the nightmare from within, or DC 30 Intimidation (master) to stand resolute against the nightmares and turn the fear back upon itself
Light Incense Burners [Reaction] (enchantment, incapacitation, mental, occult, sleep)
Critical Success The creature is unaffected.
Success The creature is sickened 1 by the incense's scent.
Failure The creature falls unconscious. If it's still unconscious after 1 minute, it wakes up automatically.
Critical Failure As failure, but if it's still unconscious after 1 hour, it wakes up automatically.
Level 9 · Complexity Complex
Stealth +30 (master)
Disable
- Occultism DC 26 (expert) — to enter a state akin to lucid dreaming so as to unweave the nightmare from within
- Intimidation DC 30 (master) — to stand resolute against the nightmares and turn the fear back upon itself
Trigger A creature lies down on the bed, or a living creature spends more than 3 rounds inside this room
Effect Incense swiftly fills the room (even if the incense burners have been removed or were destroyed). All creatures in area **A12** must attempt a DC 32 Fortitude save. The haunt then rolls initiative.
Reset The hazard resets when Etward dreams in this room.