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Hazards

Entombed Spirit

Level 2

commonComplexHaunt

A tormented face pushes out from the surface of a wall, mouth stretched in a silent scream — a spirit sealed into the stone that lashes out at the living who draw near.

In play

Gasp [Reaction] (enchantment, fear, mental, occult)

Routine

The spirit attempts to Grapple up to two creatures within 10 feet with a +14 Athletics modifier, then squeezes each creature it has grabbed, dealing 1d10+4 damage.

Level 2 · Complexity Complex

Stealth +11 (trained)

Disable

  • Occultism DC 17 (trained) — to weaken the spirit
  • Athletics DC 18 (trained) — to force the spirit's face back inside the wall
  • Diplomacy DC 19 (trained) — to talk down the spirit; two total successes across all skills are required to disable the haunt

AC 15

HP 30 · Hardness 9

Immunities object immunities

Trigger A creature moves adjacent to the wall where the corpse is entombed

Effect The spirit gasps and wails for aid while the wall takes on the shape of its face and roils, growing tendrils. All creatures within 10 feet must succeed at a DC 18 Will save or be frightened 1 for as long as the haunt remains active. The haunt then rolls initiative.

Reset The haunt deactivates 1 minute after all creatures leave the area and resets immediately thereafter. If disabled, the haunt resets after 1 day. The haunt is permanently destroyed if the remains of the deceased are removed from the wall.