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Hazards

Entombed Spirit

Stealth +11 (trained)

commonComplexHaunt
Lvl 2complexComplexHaunt
AC
15
HP
30
Hardness
9
EffectA creature moves adjacent to the wall where the corpse is entombed · save DC 18 Will
AC
15
HP
30

+11 (trained)

Disable

DC 17 Occultism (trained) to weaken the spirit, DC 18 Athletics (trained) to force the spirit's face back inside the wall, or DC 19 Diplomacy (trained) to talk down the spirit; two total successes across all skills are required to disable the haunt

AC 15, Fort +11, Ref +5

Hardness

9

HP

30 (15)

Immunities

object immunities

Gasp [Reaction] (enchantment, fear, mental, occult)


Routine

The spirit attempts to Grapple up to two creatures within 10 feet with a +14 Athletics modifier, then squeezes each creature it has grabbed, dealing 1d10+4 damage.