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Sorted A-ZHazards
Entombed Spirit
Stealth +11 (trained)
commonComplexHaunt
Lvl 2complexComplexHaunt
- AC
- 15
- HP
- 30
- Hardness
- 9
EffectA creature moves adjacent to the wall where the corpse is entombed · save DC 18 Will
- AC
- 15
- HP
- 30
+11 (trained)
Disable
DC 17 Occultism (trained) to weaken the spirit, DC 18 Athletics (trained) to force the spirit's face back inside the wall, or DC 19 Diplomacy (trained) to talk down the spirit; two total successes across all skills are required to disable the haunt
AC 15, Fort +11, Ref +5
Hardness
9
HP
30 (15)
Immunities
object immunities
Gasp [Reaction] (enchantment, fear, mental, occult)
Routine
The spirit attempts to Grapple up to two creatures within 10 feet with a +14 Athletics modifier, then squeezes each creature it has grabbed, dealing 1d10+4 damage.