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Hazards

Electric Latch Rune

Electricity Magical Trap

commonElectricityMagicalTrap
Lvl 3simpleElectricityMagicalTrap
EffectA creature grasps the door latch directly or with a tool · save DC 22 Reflex (basic) · 3d12 electricity

Electricity

Magical

Trap

DC 20 (trained)

Disable

DC 20 Thievery (expert) to scratch out the rune without allowing electricity to flow, or dispel magic (2nd rank; counteract DC 18) to counteract the rune

Electrocution [Reaction] (arcane, electricity)