Electric Latch Rune
Level 3
Electricity Magical Trap
Stealth DC 20 (trained)
Disable DC 20 Thievery (expert) to scratch out the rune without allowing electricity to flow, or dispel magic (2nd rank; counteract DC 18) to counteract the rune
Electrocution [Reaction] (arcane, electricity)
Level 3 · Complexity Simple
Stealth DC 20 (trained)
Disable
- Thievery DC 20 (expert) — to scratch out the rune without allowing electricity to flow, or dispel magic (2nd rank; counteract
- DC 18
Trigger A creature grasps the door latch directly or with a tool
Effect The trap deals 3d12 electricity damage to the triggering creature (DC 22 basic Reflex save).
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