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Hazards

Electric Latch Rune

Level 3

commonElectricityMagicalTrap

Electricity Magical Trap

Stealth DC 20 (trained)

Disable DC 20 Thievery (expert) to scratch out the rune without allowing electricity to flow, or dispel magic (2nd rank; counteract DC 18) to counteract the rune

Electrocution [Reaction] (arcane, electricity)

Level 3 · Complexity Simple

Stealth DC 20 (trained)

Disable

  • Thievery DC 20 (expert) — to scratch out the rune without allowing electricity to flow, or dispel magic (2nd rank; counteract
  • DC 18

Trigger A creature grasps the door latch directly or with a tool

Effect The trap deals 3d12 electricity damage to the triggering creature (DC 22 basic Reflex save).