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Sorted A-ZHazards
Electric Fence
Level 8
uncommonElectricityMechanicalTrap
A chain-link barrier strung to a humming magitech power source, waiting to loose a jolt into anyone who lays a hand on it.
Stealth DC 30 (expert)
Shock [Reaction]
Reset The trap automatically resets. If deactivated or disabled, the trap doesn't reset.
Level 8 · Complexity Simple
Stealth DC 30 (expert)
Disable DC 28 (expert) — (expert) to disconnect the fence from its magitech power source
AC 25
HP 60 · Hardness 15
Immunities object immunities
Trigger A creature touches the fence directly or with a tool or weapon
Effect The fence deals 6d12 electricity damage to the triggering creature (DC 26 basic Reflex).
Reset The trap automatically resets. If deactivated or disabled, the trap doesn’t reset.