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Hazards

Electric Fence

Stealth DC 30 (expert)

uncommonElectricityMechanicalTrap
Lvl 8simpleElectricityMechanicalTrapUncommon
AC
25
HP
60
Hardness
15
EffectA creature touches the fence directly or with a tool or weapon · 6d12 electricity
AC
25
HP
60

DC 30 (expert)

Disable

Crafting or Thievery DC 28 (expert) to disconnect the fence from its magitech power source

AC 25, Fort +20, Ref +14

Hardness

15

HP

60 (BT 30)

Immunities

object immunities

Shock [Reaction]


Routine


Reset

The trap automatically resets. If deactivated or disabled, the trap doesn’t reset.