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Hazards

Electric Fence

Level 8

uncommonElectricityMechanicalTrap

A chain-link barrier strung to a humming magitech power source, waiting to loose a jolt into anyone who lays a hand on it.

Stealth DC 30 (expert)

Disable Crafting or Thievery DC 28 (expert) to disconnect the fence from its magitech power source

Shock [Reaction]

Reset The trap automatically resets. If deactivated or disabled, the trap doesn't reset.

Level 8 · Complexity Simple

Stealth DC 30 (expert)

Disable DC 28 (expert) — (expert) to disconnect the fence from its magitech power source

AC 25

HP 60 · Hardness 15

Immunities object immunities

Trigger A creature touches the fence directly or with a tool or weapon

Effect The fence deals 6d12 electricity damage to the triggering creature (DC 26 basic Reflex).

Reset The trap automatically resets. If deactivated or disabled, the trap doesn’t reset.