Electric Fence
Level 8
A chain-link barrier strung to a humming magitech power source, waiting to loose a jolt into anyone who lays a hand on it.
Stealth DC 30 (expert)
Shock [Reaction]
Reset The trap automatically resets. If deactivated or disabled, the trap doesn't reset.
Level 8 · Complexity Simple
Stealth DC 30 (expert)
Disable DC 28 (expert) — (expert) to disconnect the fence from its magitech power source
AC 25
HP 60 · Hardness 15
Immunities object immunities
Trigger A creature touches the fence directly or with a tool or weapon
Effect The fence deals 6d12 electricity damage to the triggering creature (DC 26 basic Reflex).
Reset The trap automatically resets. If deactivated or disabled, the trap doesn’t reset.
Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.