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Sorted A-ZHazards
Ectoplasmic Grasp
Stealth DC 23 (trained) to notice ectoplasm coalescing
commonHaunt
Lvl 5simpleHaunt
EffectA creature moves over the haunt's area · save DC 22 Fortitude (basic) · 3d8+14 bludgeoning
DC 23 (trained) to notice ectoplasm coalescing
Disable
DC 24 Occultism (trained) to send the ectoplasm back to the Ethereal Plane or DC 26 Acrobatics to move through and disrupt the coalescing ectoplasm before it takes hold
Squeeze [Reaction]
Reset
1 day