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Hazards

Ectoplasmic Grasp

Stealth DC 23 (trained) to notice ectoplasm coalescing

commonHaunt
Lvl 5simpleHaunt
EffectA creature moves over the haunt's area · save DC 22 Fortitude (basic) · 3d8+14 bludgeoning

DC 23 (trained) to notice ectoplasm coalescing

Disable

DC 24 Occultism (trained) to send the ectoplasm back to the Ethereal Plane or DC 26 Acrobatics to move through and disrupt the coalescing ectoplasm before it takes hold

Squeeze [Reaction]


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1 day