/
Showing0entries
Sorted A-ZHazards
Ectoplasmic Grasp
Level 5
commonHaunt
Stealth DC 23 (trained) to notice ectoplasm coalescing
Disable DC 24 Occultism (trained) to send the ectoplasm back to the Ethereal Plane or DC 26 Acrobatics to move through and disrupt the coalescing ectoplasm before it takes hold
Squeeze [Reaction]
Reset 1 day
Level 5 · Complexity Simple
Stealth DC 23 (trained) — (trained) to notice ectoplasm coalescing
Disable
- Occultism DC 24 (trained) — to send the ectoplasm back to the Ethereal Plane
- Acrobatics DC 26 — to move through and disrupt the coalescing ectoplasm before it takes hold
Trigger A creature moves over the haunt's area
Effect The hand forms out of ectoplasm and squeezes the triggering creature, dealing 3d8+14 bludgeoning damage (DC 22 basic Fortitude save). On a failure, the creature is immobilized (Escape DC 22).
Reset 1 day