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Hazards

Ectoplasmic Grasp

Level 5

commonHaunt

Stealth DC 23 (trained) to notice ectoplasm coalescing

Disable DC 24 Occultism (trained) to send the ectoplasm back to the Ethereal Plane or DC 26 Acrobatics to move through and disrupt the coalescing ectoplasm before it takes hold

Squeeze [Reaction]


Reset 1 day

Level 5 · Complexity Simple

Stealth DC 23 (trained) — (trained) to notice ectoplasm coalescing

Disable

  • Occultism DC 24 (trained) — to send the ectoplasm back to the Ethereal Plane
  • Acrobatics DC 26 — to move through and disrupt the coalescing ectoplasm before it takes hold

Trigger A creature moves over the haunt's area

Effect The hand forms out of ectoplasm and squeezes the triggering creature, dealing 3d8+14 bludgeoning damage (DC 22 basic Fortitude save). On a failure, the creature is immobilized (Escape DC 22).

Reset 1 day

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