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Hazards

Drowning Pit

Complex Mechanical Trap

commonComplexMechanicalTrap
Lvl 3complexComplexMechanicalTrap
AC
19
HP
60
Hardness
15
EffectA creature walks onto the trapdoor
AC
19
HP
60

Complex

Mechanical

Trap

+10 (trained); DC 22 (expert) to notice the water spouts once the pit opens

Disable

DC 18 Thievery (trained) to seal each water spout, DC 22 Thievery (trained) to open the trapdoor, or DC 22 Athletics to Force Open the trapdoor

AC 19, Fort +8, Ref +5

Trapdoor Hardness

15

Trapdoor HP

60 (BT 30); Spout Hardness 8; Spout HP 32 (BT 16)

Immunities

critical hits, object immunities, precision damage

Pitfall [Reaction]


Routine

(4 actions) The trap loses 1 action each turn for each disabled water spout.