Dream Pollen
Level 3
Bulbous pods of luminous spores nod among the cavern growths, harmless until jostled. Brush against one and it bursts in a cloud of drifting pollen that pulls the mind down into dreaming.
To disable it, a creature can attempt Thievery DC 18 (trained) to carefully remove a pollen pod or Nature DC 18 (trained) to prevent a pod from bursting.
In play
Pollen Burst [Reaction]
Routine (4 actions) The trap loses 1 action each turn for each removed or disabled pollen pod.
Level 3 · Complexity Complex
Stealth +12 (trained)
Disable
- Nature DC 18 (trained) — (trained) to carefully remove a pollen pod or Nature
- DC 18 (trained) — (trained) to prevent a pod from bursting.
AC 18
HP 32 · Hardness 1
Immunities critical hits, object immunities, precision damage
Trigger The wagon door is opened or the pods are disturbed
Effect A pod makes a pollen spray Strike against an adjacent creature or the creature that opened the door, the door falls off the wagon, and the trap rolls initiative.
Reset The trap resets after 1 hour, when the pods have regrown additional pollen. If all the pods are removed or disabled, the trap doesn't reset.