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Hazards

Dream Pollen

Level 3

commonComplexEnvironmentalTrap

Bulbous pods of luminous spores nod among the cavern growths, harmless until jostled. Brush against one and it bursts in a cloud of drifting pollen that pulls the mind down into dreaming.

To disable it, a creature can attempt Thievery DC 18 (trained) to carefully remove a pollen pod or Nature DC 18 (trained) to prevent a pod from bursting.

In play

Pollen Burst [Reaction]

Routine (4 actions) The trap loses 1 action each turn for each removed or disabled pollen pod.

Level 3 · Complexity Complex

Stealth +12 (trained)

Disable

  • Nature DC 18 (trained) — (trained) to carefully remove a pollen pod or Nature
  • DC 18 (trained) — (trained) to prevent a pod from bursting.

AC 18

HP 32 · Hardness 1

Immunities critical hits, object immunities, precision damage

Trigger The wagon door is opened or the pods are disturbed

Effect A pod makes a pollen spray Strike against an adjacent creature or the creature that opened the door, the door falls off the wagon, and the trap rolls initiative.

Reset The trap resets after 1 hour, when the pods have regrown additional pollen. If all the pods are removed or disabled, the trap doesn't reset.