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Hazards

Dream-Poisoned Doors

Level 12

commonMagicalTrap

Stealth DC 35 (master)

Disable DC 30 Occultism (expert) to concentrate on the eldritch energies and diffuse them through meditation, DC 35 Thievery (master) to scratch warding runes along the door’s hinges and block dreams from manifesting, or dispel magic (6th rank; counteract DC 30) to counteract the trap

Manifest Dream Guardians [Reaction] (occult)

Level 12 · Complexity Simple

Stealth DC 35 (master)

Disable

  • Occultism DC 30 (expert) — to concentrate on the eldritch energies and diffuse them through meditation
  • Thievery DC 35 (master) — to scratch warding runes along the door’s hinges and block dreams from manifesting, or dispel magic (6th rank; counteract
  • DC 30

Trigger The door is opened

Effect A group of four animate dreams manifest in the area just beyond the door. These four animate dreams each appear as vaguely whale‑shaped but human-sized masses of tendrils. They swim through the air and attack the intruders at once, fighting to the death and pursuing any who flee the temple.