Dread Aura
Level 16
Stealth DC 42 (master)
Disable DC 45 Occultism (master) to inscribe eldritch warding sigils on the stones of the tower (this is an activity that takes 1 hour to perform) or defeat the Thresholder influence in the chambers below (as detailed in Chapter 9)
Unsettling Attention [Reaction] (emotion, enchantment, fear, mental, occult)
Critical Success The creature is unaffected and is immune to the Dread Aura forever.
Success The creature is unaffected and is immune to the Dread Aura for 24 hours.
Failure The creature becomes unsettled and suffers a –2 penalty to all saves against fear effects as long as they remain within the hex containing Candlemere.
Level 16 · Complexity Simple
Stealth DC 42 (master)
Disable Occultism DC 45 (master) — to inscribe eldritch warding sigils on the stones of the tower (this is an activity that takes 1 hour to perform) or defeat the Thresholder influence in the chambers below (as detailed in Chapter 9)
Trigger A creature ends its turn within the ruins of the tower or the chambers below while not currently being affected by the Dread Aura
Effect The creature feels as if its presence in the area has attracted the attention of something powerful and must attempt a DC 37 Will save.