Doom of Tomorrow
Level 3
A working model of the Gauntlight, rigged to mimic its master's deadly light. When it senses the living, the little replica blazes with a beam that promises the world's end in miniature.
To disable it, a creature can attempt DC 20 Thievery (trained) to quickly deactivate the model of Gauntlight before it triggers, or DC 23 Stealth (trained) to creep by a trap without triggering it.
In play
Apocalypse Beam [Reaction]
Each trap resets automatically after 1 hour.
Level 3 · Complexity Simple
Stealth DC 20 (expert)
Disable
- Thievery DC 20 (trained) — to quickly deactivate the model of Gauntlight before it triggers
- Stealth DC 23 (trained) — to creep by a trap without triggering it
AC 21
HP 56 · Hardness 8
Immunities critical hits, object immunities, precision damage
Trigger A creature steps within 10 feet of the back of a diorama alcove
Effect The trap fires an apocalypse beam at that creature. **Ranged** apocalypse beam +16; **Damage** 2d10+13 damage (fire damage from the burning city **[a]**, bludgeoning damage from the tsunami **[b]**, sonic damage from the earthquake **[c]**, mental damage from the monster **[d]**, and negative damage from the undead uprising **[e]**)
Reset Each trap resets automatically after 1 hour.