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Hazards

Doom of Tomorrow

Level 3

commonMagicalTrap

A working model of the Gauntlight, rigged to mimic its master's deadly light. When it senses the living, the little replica blazes with a beam that promises the world's end in miniature.

To disable it, a creature can attempt DC 20 Thievery (trained) to quickly deactivate the model of Gauntlight before it triggers, or DC 23 Stealth (trained) to creep by a trap without triggering it.

In play

Apocalypse Beam [Reaction]

Each trap resets automatically after 1 hour.

Level 3 · Complexity Simple

Stealth DC 20 (expert)

Disable

  • Thievery DC 20 (trained) — to quickly deactivate the model of Gauntlight before it triggers
  • Stealth DC 23 (trained) — to creep by a trap without triggering it

AC 21

HP 56 · Hardness 8

Immunities critical hits, object immunities, precision damage

Trigger A creature steps within 10 feet of the back of a diorama alcove

Effect The trap fires an apocalypse beam at that creature. **Ranged** apocalypse beam +16; **Damage** 2d10+13 damage (fire damage from the burning city **[a]**, bludgeoning damage from the tsunami **[b]**, sonic damage from the earthquake **[c]**, mental damage from the monster **[d]**, and negative damage from the undead uprising **[e]**)

Reset Each trap resets automatically after 1 hour.