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Hazards

Disorienting Illusions

Level 1

commonIllusionMagicalTrapVisual

Illusion Magical Trap Visual

Stealth DC 20

Disable DC 17 Crafting (trained) to calculate the room's dimensions despite the illusions, or dispel magic (1st level; counteract DC 17) to counteract the illusions

Disorient [Reaction] (arcane, illusion, mental, visual)

Critical Success The creature disbelieves the illusions and is unaffected. Success The creature disbelieves the illusions but still sees them. It treats the room as difficult terrain. Failure The creature is fooled by the illusions. It treats the room as difficult terrain and becomes sickened 1.

Level 1 · Complexity Simple

Stealth DC 20

Disable

  • Crafting DC 17 (trained) — to calculate the room's dimensions despite the illusions, or dispel magic (1st level; counteract
  • DC 17

Trigger A creature enters the room

Effect Illusions cause the appearance of the room and the objects inside it to constantly warp, shift, bend, and distort for 1 minute. Each creature in the room while it's distorting must attempt a DC 17 Perception check.

Reset 1 minute