Showing0entries
Sorted A-Z
Hazards

Disembodied Voices

Cantrip

commonHaunt

Stealth DC 16 (trained) to feel breath upon your neck

Disable DC 15 Religion (trained) to ward yourself from evil or DC 16 Performance to drown out the spirits' voices

Whisper [Reaction] (auditory, emotion, enchantment, fear, mental, occult)


Reset 1 day

Level 0 · Complexity Simple

Stealth DC 16 (trained) — (trained) to feel breath upon your neck

Disable

  • Religion DC 15 (trained) — to ward yourself from evil
  • Performance DC 16 — to drown out the spirits' voices

Trigger A creature enters the haunt's area

Effect The haunt deals 1d6+4 mental damage to creatures in the area (DC 19 basic Will save). On a failure, the creature is also frightened 1.

Reset 1 day