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Hazards

Desperate Hunger

Level 12

commonHaunt

Stealth DC 35 (master) to feel an odd sense of hunger

Disable DC 36 Deception (master) to convince the spirit it's no longer hungry or DC 38 Occultism (trained) to ritually feed the spirit

Desperate Meal [Reaction]

Critical Success The creature is unaffected.

Success The creature takes half damage and is sickened 1.

Failure The creature takes full damage and is sickened 2.

Critical Failure The creature takes double damage, is sickened 4, and takes a –10-foot status penalty to its Speeds for as long as it's sickened.


Reset 1 day

Level 12 · Complexity Simple

Stealth DC 35 (master) — (master) to feel an odd sense of hunger

Disable

  • Deception DC 36 (master) — to convince the spirit it's no longer hungry
  • Occultism DC 38 (trained) — to ritually feed the spirit

Trigger A creature approaches within 10 feet

Effect Creatures within 30 feet are filled with painful hunger and must succeed at a DC 32 Fortitude save or feel their stomachs fill with rocks, dirt, and worse, dealing 6d10+20 piercing damage.

Reset 1 day