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Hazards

Death's Slumber Ward

Level 5

commonComplexMagicalTrap

Stealth +16 (expert)

Disable DC 23 Religion (expert) or DC 21 Performance (trained) to dissipate one of the four threads. Characters who failed or critically failed a Performance check to participate in Grandfather Eiwa's funeral in Chapter 1 have been able to reflect on the experience; these characters gain a +2 circumstance bonus to their Performance checks to disable this trap. The trap is destroyed when all four threads are dissipated.

Breath of Pharasma [Reaction] (divine, necromancy)


Routine (4 actions) Each thread of energy passes through a random living or undead creature within 60 feet, dealing 4d6 damage (DC 22 basic Will save) to the creature.

Level 5 · Complexity Complex

Stealth +16 (expert)

Disable

  • Religion DC 23 (expert)
  • Performance DC 21 (trained) — to dissipate one of the four threads. Characters who failed or critically failed a Performance check to participate in Grandfather Eiwa's funeral in Chapter 1 have been able to reflect on the experience; these characters gain a +2 circumstance bonus to their Performance checks to disable this trap. The trap is destroyed when all four threads are dissipated.

Trigger A living or undead creature opens the trunk

Effect The ephemeral winds rise, sapping energy. All living and undead creatures within 60 feet must succeed at a DC 22 Will save or become slowed 1 (slowed 2 on a critical failure). The trap then rolls initiative.

Reset The haunt deactivates 1 minute after no living or undead creatures are within 100 feet, then resets.