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Hazards

Dance of Death

Level 16

commonComplexHaunt

Complex Haunt

Stealth +32 (master)

Disable DC 42 Intimidation (expert) three times to frighten dancers and spectral musicians alike away from participating in the deadly performance, DC 40 Performance (master) twice to produce a tune discordant enough to disrupt the compulsion, or DC 42 Religion (master) three times to banish the spirits with prayers

Prelude [Reaction] (auditory, incapacitation, mental, occult)

Critical Success The creature is unaffected.

Success The creature is off-guard and cannot use reactions. Additionally, it must spend 1 of its actions each round dancing. Dancing is a move action that allows the creature to Stride up to half its Speed.

Level 16 · Complexity Complex

Stealth +32 (master)

Disable

  • Intimidation DC 42 (expert) — three times to frighten dancers and spectral musicians alike away from participating in the deadly performance
  • Performance DC 40 (master) — twice to produce a tune discordant enough to disrupt the compulsion
  • Religion DC 42 (master) — three times to banish the spirits with prayers

Trigger A creature approaches within 30 feet of the orchestra

Effect The orchestra compels all creatures that can hear it to begin dancing. Each creature must attempt a DC 41 Will save, with the following effects. The haunt then rolls initiative.

Reset The eerie orchestra spends an hour retuning its phantasmal instruments, after which it is ready to begin its routine again.