entries
Sorted A-Z
Hazards

Daemonic Fog

Level 10

commonEnvironmentalMagical

Stealth DC 30 (expert)

Disable DC 28 Survival (expert) to disrupt the fog before the hazard triggers or dispel magic (5th level; counteract DC 26) to counteract the magic.

Gnawing Fog [Reaction] (divine, evocation)


Reset The hazard resets over the course of an hour as the daemonic stain reenergizes the fog.

Level 10 · Complexity Simple

Stealth DC 30 (expert)

Disable

  • Survival DC 28 (expert) — to disrupt the fog before the hazard triggers or dispel magic (5th level; counteract
  • DC 26

Trigger A creature crosses the cavern’s midpoint (the dotted line on the map)

Effect The hazard deals 9d6 piercing damage (DC 32 basic Reflex save) to the triggering creature and all other non‑fiend creatures within 20 feet. A creature that critically fails the saving throw is confused for 1d4 rounds.

Reset The hazard resets over the course of an hour as the daemonic stain reenergizes the fog.

Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

License terms