Crystal Pin
Level 20
Stealth DC 10
Disable DC 48 Occultism (legendary) or Religion (legendary) to earn Ebeshra's favor and allow safe travel or DC 51 Deception (master) to momentarily divert Ebeshra's attention
Fire Pin [Reaction]
Critical Success The creature is unaffected.
Success The
Failure As success, but for 1 day instead of 1 minute.
Critical Failure As success, but for 1 week instead of 1 minute.
Level 20 · Complexity Simple
Stealth DC 10
Disable
- Occultism DC 48 (legendary) — or Religion (legendary) to earn Ebeshra's favor and allow safe travel
- Deception DC 51 (master) — to momentarily divert Ebeshra's attention
Trigger A creature Ebeshra can see begins to use a teleportation effect or an effect that would move any number of targets to a different plane
Effect Ebeshra hurls a crystal at the triggering creature. The triggering creature and all creatures within 50 feet of the creature take 16d8 piercing damage (DC 45 basic Reflex save) and additional effects based on the result of their save.
Reset Ebeshra waits 1d4 rounds to break off another crystal.