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Hazards

Crystal Pin

Level 20

rareAbjurationDivineEnvironmentalKaiju

Stealth DC 10

Disable DC 48 Occultism (legendary) or Religion (legendary) to earn Ebeshra's favor and allow safe travel or DC 51 Deception (master) to momentarily divert Ebeshra's attention

Fire Pin [Reaction]

Critical Success The creature is unaffected.

Success The

Failure As success, but for 1 day instead of 1 minute.

Critical Failure As success, but for 1 week instead of 1 minute.

Level 20 · Complexity Simple

Stealth DC 10

Disable

  • Occultism DC 48 (legendary) — or Religion (legendary) to earn Ebeshra's favor and allow safe travel
  • Deception DC 51 (master) — to momentarily divert Ebeshra's attention

Trigger A creature Ebeshra can see begins to use a teleportation effect or an effect that would move any number of targets to a different plane

Effect Ebeshra hurls a crystal at the triggering creature. The triggering creature and all creatures within 50 feet of the creature take 16d8 piercing damage (DC 45 basic Reflex save) and additional effects based on the result of their save.

Reset Ebeshra waits 1d4 rounds to break off another crystal.