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Hazards

Cracked Earth

Level 3

commonEnvironmental

Stealth DC 22 (trained)

Disable DC 16 Survival (untrained) to collapse safely; DC 20 Crafting (trained) to shore it up enough to pass over without collapsing it

Long Fall [Reaction]

Level 3 · Complexity Simple

Stealth DC 22 (trained)

Disable

  • Survival DC 16 — to collapse safely
  • Crafting DC 20 (trained) — to shore it up enough to pass over without collapsing it

Trigger A creature steps onto the cracked earth

Effect The creature fractures the thin crust of earth and falls through. That creature can use the Grab an Edge reaction to avoid falling, as long as it is adjacent to an edge. Otherwise it takes falling damage (typically 25 bludgeoning damage for a 50-foot drop). Some of these rifts eventually lead to the Darklands.