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Hazards

Corrupted Draft

Level 8

uniqueComplexCurseMechanicalTrap

Stealth +16 (expert) or detect magic

Disable Performance DC 28 to counteract the performance or Religion or Occult DC 28 to disrupt the spiritual energy. Two total successes are needed to disable the trap. The mechanical head can automatically disable the trap with two uses of Inspired Recitation.

Sickening Performance [Reaction] (emotion, mental, occult)


Routine (1 action; emotion, fear, mental, occult) The echoes continue to reverberate, tearing at those in the area and filling them with distrust of others.

Level 8 · Complexity Complex

Stealth +16 (expert) or detect magic

Disable

  • Religion DC 28 — counteract the performance or Religion or Occult
  • DC 28 — disrupt the spiritual energy. Two total successes are needed to disable the trap. The mechanical head can automatically disable the trap with two uses of Inspired Recitation.

Trigger Two or more characters enter area **E3** and make any sound at all

Effect Sounds or speech are amplified and garbled into a terrible, shrieking cry. All creatures in the area take 2d10+11 mental damage (DC 28 basic Will save). The trap then rolls initiative.

Reset The hazard stops when there are no conscious creatures in area E3 and resets after 1 minute.