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Hazards

Cordon Alarm

Stealth DC 18 (trained)

commonAbjurationMagicalTrap
Lvl 2simpleAbjurationMagicalTrap
EffectAn object or creature of at least 1 Bulk crosses an invisible vertical barrier extending 30 feet above and below the rope

DC 18 (trained)

Disable

DC 18 Thievery (trained) to move the rope without setting of the alarm, or dispel magic (1st level; counteract DC 16) to disable the rope's magic

Alarm [Reaction]


Reset

The alarm resets immediately. Multiple breaches can cause the alarm to sound in multiple places at the same time, though the alarm can still be triggered only once per round.