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Hazards

Consuming Cabinet

Level 9

commonComplexMechanicalTrap

An ordinary-looking cabinet that lurches to life when prey wanders near, lumbering across the room on stubby legs to snap its doors shut on anyone within reach. It hungers for the living.

Its Alive! [Reaction] (attack)

Routine (3 actions) The trap uses its first action to move directly toward the nearest living creature, its second action to make a door Strike against each adjacent creature, and its third action to Batter.

Level 9 · Complexity Complex

Stealth +20 (expert)

Disable

  • Thievery DC 30 (expert) — twice on cabinet
  • Crafting DC 28 (expert) — or Thievery (expert) to remove each or two doors

AC 28

HP 70 · Hardness 16

Immunities critical hits, object immunities, precision damage

Trigger A living creature moves adjacent to the cabinet

Effect The cabinet animates and makes a door Strike against one adjacent creature. The hazard then rolls initiative.

Reset The trap resets after 1 hour.