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Hazards

Consuming Cabinet

Stealth +20 (expert)

commonComplexMechanicalTrap
Lvl 9complexComplexMechanicalTrap
AC
28
HP
70
Hardness
16
EffectA living creature moves adjacent to the cabinet
AC
28
HP
70

+20 (expert)

Disable

DC 30 Thievery (expert) twice on cabinet; DC 28 Crafting or Thievery (expert) to remove each or two doors

AC 28, Fort +21, Ref +15

Cabinet Hardness

16

Cabinet HP

70 (BT 35); Door Hardness 10; Door HP 40 (BT 20)

Immunities

critical hits, object immunities, precision damage

Its Alive! [Reaction] (attack)


Routine

(3 actions) The trap uses its first action to move directly toward the nearest living creature, its second action to make a door Strike against each adjacent creature, and its third action to Batter.