Consuming Cabinet
Level 9
An ordinary-looking cabinet that lurches to life when prey wanders near, lumbering across the room on stubby legs to snap its doors shut on anyone within reach. It hungers for the living.
Its Alive! [Reaction] (attack)
Routine (3 actions) The trap uses its first action to move directly toward the nearest living creature, its second action to make a door Strike against each adjacent creature, and its third action to Batter.
Level 9 · Complexity Complex
Stealth +20 (expert)
Disable
- Thievery DC 30 (expert) — twice on cabinet
- Crafting DC 28 (expert) — or Thievery (expert) to remove each or two doors
AC 28
HP 70 · Hardness 16
Immunities critical hits, object immunities, precision damage
Trigger A living creature moves adjacent to the cabinet
Effect The cabinet animates and makes a door Strike against one adjacent creature. The hazard then rolls initiative.
Reset The trap resets after 1 hour.