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Hazards

Confounding Portal

Illusion Magical Mental Trap

commonIllusionMagicalMentalTrap
Lvl 0simpleIllusionMagicalMentalTrap
EffectA creature passes through the rune-carved doorway or hallway · save DC 19 Will

Illusion

Magical

Mental

Trap

DC 16

Disable

DC 17 Thievery to scratch out the runes, or DC 16 Arcana to destroy the runes

Confounding Misdirection [Reaction] (arcane, illusion, mental)


Reset

automatic