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Sorted A-ZHazards
Confounding Betrayal
Complex Haunt
commonComplexHaunt
Lvl 8complexComplexHaunt
EffectTwo or more creatures enter the haunt’s area · save DC 30 Will
Complex
Haunt
+21 (expert)
Disable
DC 28 Deception (expert) twice to confound the haunt with your own deceptions, or DC 28 Occultism (trained) twice to create a ward against the haunt’s mental influence
Unmask [Reaction] (illusion, occult)
Critical Success The creature sees through the illusions entirely and is temporarily immune to the haunt’s routine for 1 minute.
Success The creature is unaffected by the strange images.
Failure The creature believes the illusions to be true; if they become confused by the haunt’s routine, they can’t attempt flat checks to end the confused condition when they take damage.