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Hazards

Confounding Betrayal

Complex Haunt

commonComplexHaunt
Lvl 8complexComplexHaunt
EffectTwo or more creatures enter the haunt’s area · save DC 30 Will

Complex

Haunt

+21 (expert)

Disable

DC 28 Deception (expert) twice to confound the haunt with your own deceptions, or DC 28 Occultism (trained) twice to create a ward against the haunt’s mental influence

Unmask [Reaction] (illusion, occult)

Critical Success The creature sees through the illusions entirely and is temporarily immune to the haunt’s routine for 1 minute.

Success The creature is unaffected by the strange images.

Failure The creature believes the illusions to be true; if they become confused by the haunt’s routine, they can’t attempt flat checks to end the confused condition when they take damage.